using System.Collections;
public class Player : MonoBehaviour {
 public GameObject obj_Player;
 // Use this for initialization
 void Start () {
 }
 // Update is called once per frame
 void Update ()
 {
 obj_Player = GameObject.Find("Sphere");
  if (Input.GetKeyDown (KeyCode.A)) 
{
   obj_Player.transform.position += new Vector3 (-0.5f, 0, 0);
  } 
else if (Input.GetKeyDown (KeyCode.D)) {
   obj_Player.transform.position += new Vector3 (0.5f, 0, 0);
  } 
else if (Input.GetKeyDown (KeyCode.W)) {
   obj_Player.transform.position += new Vector3 (0, 0, 0.5f);
  } 
else if (Input.GetKeyDown (KeyCode.S)) {
   obj_Player.transform.position += new Vector3 (0, 0, -0.5f);
  }
 }
}
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