2016年12月1日 星期四

3D的球





using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) 
{
obj_Player.transform.position += new Vector3 (-0.5f, 0, 0);
else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.5f, 0, 0);
else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.5f);
else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.5f);
}
}
}


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