123123
2016年12月1日 星期四
紅色綠色藍色混合
using UnityEngine.UI;
using System;
using System.Collections.Generic;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun()
{
float rnum=0;
rnum=GameObject.Find("Slider2").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text2").GetComponent<Text>();
mytxt.text =rnum.ToString();
Image img = GameObject.Find ("Image2").GetComponent<Image> ();
img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
}
public void myfunn()
{
float bnum = 0;
bnum=GameObject.Find("Slider").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text").GetComponent<Text>();
mytxt.text =bnum.ToString();
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0,0,bnum,1); //
(紅red,綠green,藍blue,透明)
}
public void myfunnn()
{
float gnum = 0;
gnum=GameObject.Find("Slider1").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text1").GetComponent<Text>();
mytxt.text =gnum.ToString();
Image img = GameObject.Find ("Image1").GetComponent<Image> ();
img.color = new Color(0,gnum,0,1); //
(紅red,綠green,藍blue,透明)
}
public void myfunnnn()
{
float gnum = 0;
float bnum = 0;
float rnum = 0;
gnum=GameObject.Find("Slider1").GetComponent<Slider>().value;
Text mytxt1=GameObject.Find("Text1").GetComponent<Text>();
mytxt1.text =gnum.ToString();
bnum=GameObject.Find("Slider").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text").GetComponent<Text>();
mytxt.text =bnum.ToString();
rnum=GameObject.Find("Slider2").GetComponent<Slider>().value;
Text mytxt2=GameObject.Find("Text2").GetComponent<Text>();
mytxt2.text =rnum.ToString();
Image img = GameObject.Find ("Image3").GetComponent<Image> ();
img.color = new Color(rnum,gnum,bnum,1); //
(紅red,綠green,藍blue,透明)
}
}
3D的球
using System.Collections;
public class Player : MonoBehaviour {
 public GameObject obj_Player;
 // Use this for initialization
 void Start () {
 }
 // Update is called once per frame
 void Update ()
 {
 obj_Player = GameObject.Find("Sphere");
  if (Input.GetKeyDown (KeyCode.A)) 
{
   obj_Player.transform.position += new Vector3 (-0.5f, 0, 0);
  } 
else if (Input.GetKeyDown (KeyCode.D)) {
   obj_Player.transform.position += new Vector3 (0.5f, 0, 0);
  } 
else if (Input.GetKeyDown (KeyCode.W)) {
   obj_Player.transform.position += new Vector3 (0, 0, 0.5f);
  } 
else if (Input.GetKeyDown (KeyCode.S)) {
   obj_Player.transform.position += new Vector3 (0, 0, -0.5f);
  }
 }
}
計時器
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication4
{
    public partial class Form1 : Form
    {
        DateTime dtNext;
        public Form1()
        {
 InitializeComponent();
        }
        private void Form1_Load(object sender, EventArgs e)
        {
       dtNext = DateTime.Now.AddHours(2);
    timer1.Start();
        }
        private void timer1_Tick(object sender, EventArgs e)
        {
 textBox1.Text = DateTime.Now.ToString();
TimeSpan MySpan = dtNext.Subtract(DateTime.Now);  
string diffHour = Convert.ToString(MySpan.Hours) ; 
string diffMin = Convert.ToString(MySpan. Minutes); 
string diffSec = Convert.ToString(MySpan. Seconds); 
label1.Text = "還有" + diffHour + " 時 " + diffMin + " 分 " + diffSec + " 秒 "; 
}
        private void textBox1_TextChanged(object sender, EventArgs e)
        {
        }
        private void button1_Click(object sender, EventArgs e)
        {
timer1.Enabled = true;
        }
        private void button2_Click(object sender, EventArgs e)
        {
  timer1.Enabled = false;
        }
        }
2016年10月7日 星期五
剪刀石頭布
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
Random crandom = new Random();
int myrandom = crandom.Next();
int c = myrandom % 3 + 1;
textBox1.Text = "亂數" + c.ToString();
if (c == 1)
{
button4.Visible = true;
button2.Visible = false;
button3.Visible = false;
}
if (c == 2)
{
button3.Visible = true;
button2.Visible = false;
button4.Visible = false;
}
if (c == 3)
{
button2.Visible = true;
button3.Visible = false;
button4.Visible = false;
}
}
private void button2_Click(object sender, EventArgs e)
{
}
private void Form1_Load(object sender, EventArgs e)
{
button2.Visible = false;
button3.Visible = false;
button4.Visible = false;
}
}
}
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